Playout and Graphics Server Settings

Playout Server and Graphic Server settings define how Falcon Play controls video playback channels and graphics outputs, including server identity, channel mapping, default graphics server, layer names, and output behavior.

Screenshot is coming soon...

What you will learn

  • How playout and graphics servers are added to a profile.
  • How server IDs map to Director controls.
  • How graphics layers are named and selected.
  1. Open Settings > Device Config.
  2. Select the active profile.
  3. Open Playout Servers to configure video playback servers.
  4. Open Graphic Servers to configure graphics playback servers.
  5. Set names, channels, server IDs, and any required mixer input mappings.
  6. Set a default graphic server when scenes should use a preferred output.
  7. Edit layer names for operator clarity.

Buttons, fields, and controls

ControlWhat it doesWhen to use it
Add playout serverCreates a video playback server entry.Use for A/B/C/D playout channels.
Add graphic serverCreates a graphics server entry.Use for graphic outputs and layers.
Server IDLetter or identifier used in Director and timers.Use to keep output routing clear.
NameHuman-readable server name.Use names like Server A, Preview, Graphic A.
ChannelPlayback channel on the media/graphics engine.Use to map Falcon Play to CasparCG or other engines.
Vision mixer inputConnects server output to mixer input.Use for source-follow and switching automation.
Default graphic serverDefault target for graphics.Use when most scenes should go to one output.
Edit Layer NamesAssigns readable layer labels.Use for bugs, lower thirds, fullscreens, timers, and overlays.

Best practices

  • Keep server IDs consistent across productions.
  • Use layer names that describe on-air purpose, not technical numbers only.
  • Document physical SDI/NDI routing together with these settings.

Troubleshooting

SymptomLikely causeWhat to check
Video plays on wrong outputPlayout server channel or mixer input is wrong.Check server channel and vision mixer input mapping.
Graphic appears on wrong layerScene or default layer setting is wrong.Check layer names and scene modal layer.
Default graphics target is emptyNo default graphic server selected.Set default graphic server in Settings.

Screenshot is coming soon...