Falcon Play 0.8.3 – Changelog
New Features
• Functions now trigger audio faders and mute/unmute
Enables audio ATEM functions cues to be controlled via functions
• Function action for sound players
Introduces a function trigger for starting and stopping sound players.
• Function triggers for video
Video playback can now be triggered via function actions for improved automation.
• Function triggers for graphics
Graphic playback can now be triggered via function actions for improved automation.
• Video player now outputs audio
Adds audio playback from video sources within Falcon Play.
• Keyboard Shortcut Overview added to system menu
A full shortcut reference is now available, improving navigation and workflow speed.
Improvements
• Active item highlight when clicking next / active buttons
Clearer indication of what is on-air and NEXT.
• Heartbeat timing more accurate and stable
Improves sync between UI and playout server.
• Control the Graphic Layer 1, 2, 3, ALL etc. now available
Allows controlling multiple layers with a single action.
• Server and Mix effect dropdown in rundown
Both dropdowns are now more stable and changes will be saved
• Improved preview detection for DVE elements
DVE changes are now visible in preview before execution.
• Switching media inputs in SS made more consistent
Avoids unpredictable first-frame behaviour when changing source.
• Input tagging UI updated to allow asset replacement
Easy switching between inputs such as CAM 2 → CAM 1 inside the storyline.
• Left coloumns for input/video/graphics/function can now be hidden
Improves control when items should remain inactive during live operation.
• Autotake for Video
Autotake button for video settings is moved to its own tab
Bug Fixes
• Graphic selection no longer repeats old selections
Fixes unwanted reuse of previous graphic choices.
• Spacebar no longer jumps to bottom of list
Prevents accidental scrolling during live use in some cases
• DVE preview switching fixed when executing a recut
Preview now updates consistently.