Storylist Tools
Overview
The Storylist is the central area in Falcon Rundown where you work with stories and storylines. It includes a complete set of tools for creating, editing, organizing, and controlling your rundown.
Main Buttons and Functions
Creating New Lines
New line / New Note button
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Location: Top of the Storylist header
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Function: Creates a new story line or note
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Shortcut: F1
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Note: The button text changes to New Note when working in a notelist
Plus button (bottom)
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Location: Bottom of the Storylist
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Function: Quick access to add a new line without scrolling to the top
View Options
Times button
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Function: Show or hide time columns (Manual, Text, Total)
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Indicator: The button turns red when times are hidden
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Default: Times are shown by default
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Note: Not available for notelists
Items button
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Function: Show or hide all tag blocks (camera, server, graphics, sound, light, props, instructions)
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Indicator: Active when items are hidden
Sidenotes button
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Function: Show or hide production notes and sidenotes
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Indicator: Active when notes are hidden
Comments button
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Function: Show or hide comments with a dropdown menu
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Submenu:
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Public: Show or hide public comments
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Private: Show or hide private comments
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Indicator: Active when all comments are hidden
Handnotes button
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Function: Enable or disable hand-drawn notes on stories
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Indicator: Active when handnotes are hidden
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Note: When enabled, you can draw directly on stories using brushes and colors
OnAirScroll button
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Function: Automatic scrolling that follows live playback
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Condition: Only available when Timing Mode is active
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Indicator: Active when auto-scroll is disabled
Rundown Actions
These actions are available from the Storylist menu button:
Renumber
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Function: Renumbers all stories sequentially (1, 2, 3, etc.)
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Shortcut: F2
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Note: Removes sub-numbers and only assigns numbers to main story lines
Cuecards
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Function: Opens the cuecard view in a new window
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Requirement: Cuecards must be included in your plan
Prompter
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Function: Opens the teleprompter in a new window
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Requirement: Prompter must be included in your plan
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Function: Opens the print dialog for script and rundown PDF
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Requirement: Print must be included in your plan
Timing Mode Controls
Start
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Function: Starts Timing Mode and sets the rundown to on-air
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Shortcut: Alt + F10
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Requirement: Timing Mode must be included in your plan
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Note: Starts live timing without requiring a specific story to be active
Stop
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Function: Stops Timing Mode
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Shortcut: Alt + F10 (same as Start)
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Indicator: Red background when active
Previous
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Function: Moves to the previous story in live playback
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Shortcut: F11
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Condition: Only active when a story is on-air
Next
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Function: Moves to the next story in live playback
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Shortcut: F12
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Indicator: Green background
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Note: If no story is active, the first story becomes active
Story-Level Tools
Each story item includes tools on the right side:
Comments button
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Function: Opens the comment panel for the selected story
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Badge: Shows the comment count (public plus your own private)
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Condition: Only shown when Handnotes are disabled
Row Color button
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Function: Opens a palette to color-code the story row
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Available colors:
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Camera
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Server
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Graphic
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Sound
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Light
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Props
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Instruction
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Neutral
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Condition: Only shown when Handnotes are disabled
Drawing button
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Function: Enables drawing mode for this story
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Indicator: Turns orange when active
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Condition: Only available when Handnotes are enabled
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Note: Only one story can be in drawing mode at a time
Delete button
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Function: Deletes the selected story
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Shortcut: Delete or Backspace (when the story is selected)
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Confirmation: Requires confirmation before deletion
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Condition: Only shown when Handnotes are disabled
Time Management
Time Settings
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Location: In the header column at Total
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Function: Opens a dialog to ignore VO times in total calculations
Start Time field
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Location: Header near the number column
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Function: Sets the show start time (HH:MM:SS)
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Formatting: Automatically formats to HH:MM:SS while typing
End Time field
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Location: Footer
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Function: Sets the show end time (HH:MM:SS)
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Note: The difference between planned and actual end time is shown with color indicators
Rundown Metadata
Favorite
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Location: Next to the rundown title
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Function: Mark or unmark the rundown as a favorite
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Indicator: Filled star means favorite, empty star means not favorite
Rundown Title
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Function: Click to rename the rundown
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Note: Opens a dialog where you can enter a new name
Rundown Comments
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Function: Opens comments for the entire rundown (not a specific story)
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Badge: Shows the number of rundown-level comments
History
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Function: Shows deleted stories that can be restored
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Requirement: History must be included in your plan
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Note: Opens a dedicated Deleted Stories view
Keyboard Shortcuts
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F1: Create new story or note
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F2: Renumber stories
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Alt + F10: Start or stop Timing Mode
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F11: Previous story (Timing Mode)
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F12: Next story (Timing Mode)
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Delete / Backspace: Delete selected story or stories
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Space: Edit title of selected story
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Up / Down: Navigate between stories
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Shift + Click: Select a range of stories
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Ctrl/Cmd + Click: Add or remove a story from the selection
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Ctrl/Cmd + S: Save changes
Multi-Selection and Drag and Drop
Multi-Selection
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Single click: Select one story
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Ctrl/Cmd + click: Add or remove a story from the selection
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Shift + click: Select the range between two stories
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Note: When multiple stories are selected, auto-scroll is disabled
Drag and Drop
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How to drag: Use the drag handle on the left side of the story row
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Multi-drag: Drag multiple selected stories at once
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Auto-scroll: Automatically scrolls when dragging near the edge
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Note: Drag and drop is disabled on touch devices
Live Timing Features
Timer Row
When a story is on-air, a timer row appears showing:
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Spent: Time spent on the story
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Left: Time remaining (turns red when overtime)
Progress Bar
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A progress bar appears at the top of the story card and shows progress in real time
Color Coding
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Green: Story is active (on-air)
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Different background colors: Based on story type (camera, server, etc.)
Footer Information
The footer area shows:
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End Time: Planned end time (editable)
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Total Duration: Total duration of all stories
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Difference: Difference between planned and actual end time
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Green or normal: Within the planned timeframe
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Red: Overtime
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Rundown Window Controls
A Rundown window is an independent rundown and story-editor session inside the project workspace.
Move handle: Drag a window in Floating mode, or drag it onto another window to change the order in Grid, Rows or Columns.
Title bar: Double-click to maximize the window or restore it to the current Window Layout.
Window buttons: Minimize, maximize or restore, and close the individual window from the controls beside its title.
View: The small View control in the title bar changes only the content of that window. Choose Rundown & Editor, Rundown, Now & Next, or Editor & PDF Script.
Different open Rundown windows can use different Views at the same time.
Window Layouts and Saved Layouts
Open Window Layouts from the footer to arrange all open Rundown windows as Floating, Grid, Rows or Columns.
Floating: Move and resize each window freely.
Grid: Arrange the open windows in a balanced grid.
Rows: Stack the open windows in horizontal rows.
Columns: Place the open windows side by side.
Saved Layouts are personal to the signed-in user and the current project. Choose Save Current Layout… to save the current arrangement. Open Manage Saved Layouts… to apply, update, rename or delete a layout, or choose Refresh to reload the list. Up to 20 Saved Layouts can be stored per user and project.
A Saved Layout stores the Window Layout, which rundowns are open and their order (up to eight), plus position, size and stacking order for Floating windows. It does not store the View selected inside each window, active/minimized/maximized state, the selected story, drafts, locks or scroll position.
If a saved rundown has been deleted or is no longer available to you, it is skipped when the layout is applied. The existing workspace is left unchanged if no saved rundowns remain available. Closing or replacing current windows still respects busy and unsaved-change safeguards.
Mobile View
On mobile devices:
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Buttons are grouped into menus to save space
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A Back button appears for switching between the Storylist and the editor
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Drag and drop is disabled
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Input fields may be disabled in the story stage for easier navigation
Access Control
Some features are restricted based on your subscription plan:
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Comments
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Cuecards
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Prompter
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Print
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Timing Mode
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History
If a feature is not available:
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The button is shown with reduced opacity
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A tooltip explains that you need to upgrade your plan
Tips and Tricks
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Use arrow keys to move between stories instead of the mouse
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Select multiple stories with Ctrl/Shift and delete them in one action
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Use row colors to visually group related stories
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Time fields auto-format to HH:MM:SS as you type
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Your scroll position is remembered when switching between rundowns
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Use the comment filter to focus on public or private comments